//=============================================================================
// RadioBombExplosion.
//=============================================================================
class RadioBombExplosion extends Emitter;

var bool bFlashed;

simulated function PostBeginPlay()
{
	Super.Postbeginplay();
	NadeLight();
}
simulated function NadeLight()
{
	if ( !Level.bDropDetail && (Instigator != None)
		&& ((Level.TimeSeconds - LastRenderTime < 0.2) || (PlayerController(Instigator.Controller) != None)) )
	{
		bDynamicLight = true;
		SetTimer(0.25, false);
	}
	else Timer();
}
simulated function Timer()
{
	bDynamicLight = false;
}

defaultproperties
{
	Begin Object Class=SpriteEmitter Name=SmokeBlack
		FadeOut=True
		FadeIn=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		Acceleration=(X=15.000000,Y=15.000000,Z=15.000000)
		ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(4)=(RelativeTime=1.000000,Color=(A=255))
		Opacity=0.190000
		FadeOutStartTime=0.304380
		FadeInEndTime=0.056070
		MaxParticles=100
		StartLocationShape=PTLS_Sphere
		StartSpinRange=(X=(Min=0.100000,Max=0.500000))
		StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000))
		InitialParticlesPerSecond=2000.000000
		DrawStyle=PTDS_AlphaBlend
		Texture=Texture'Effects_Tex.explosions.DSmoke_1'
		TextureUSubdivisions=1
		TextureVSubdivisions=1
		LifetimeRange=(Min=0.801000,Max=0.801000)
		StartVelocityRange=(X=(Min=-250.000000,Max=250.000000),Y=(Min=-250.000000,Max=250.000000),Z=(Max=300.000000))
	End Object
	Emitters(0)=SpriteEmitter'ServerPerksV4C.RadioBombExplosion.SmokeBlack'

	Begin Object Class=SpriteEmitter Name=FireRing
		UseColorScale=True
		FadeOut=True
		FadeIn=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		ColorScale(0)=(Color=(A=255))
		ColorScale(1)=(RelativeTime=0.542857,Color=(B=64,G=128,R=255,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=37,G=60,R=90,A=255))
		Opacity=0.910000
		FadeOutStartTime=0.500000
		FadeInEndTime=0.500000
		MaxParticles=50
		StartLocationShape=PTLS_Sphere
		SphereRadiusRange=(Min=1.000000,Max=1.000000)
		SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000))
		StartSizeRange=(X=(Min=25.000000,Max=25.000000),Y=(Min=25.000000,Max=25.000000),Z=(Min=25.000000,Max=25.000000))
		InitialParticlesPerSecond=5000.000000
		Texture=Texture'Mswp_01.C2DT_T.VFX_Fire_RingDT'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.600000,Max=0.600000)
		StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=2.000000,Max=220.000000))
	End Object
	Emitters(1)=SpriteEmitter'ServerPerksV4C.RadioBombExplosion.FireRing'

	Begin Object Class=SpriteEmitter Name=SpriteEmitter7
		UseColorScale=True
		FadeOut=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
		ColorScale(2)=(RelativeTime=0.664286,Color=(B=89,G=172,R=247,A=255))
		ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
		MaxParticles=15
		StartLocationShape=PTLS_Sphere
		SphereRadiusRange=(Min=1.000000,Max=1.000000)
		SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		StartSizeRange=(X=(Min=150.000000,Max=150.000000),Y=(Min=150.000000,Max=150.000000),Z=(Min=150.000000,Max=150.000000))
		InitialParticlesPerSecond=250.000000
		Texture=Texture'KillingFloorTextures.LondonCommon.fire3'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		LifetimeRange=(Min=0.200000,Max=0.200000)
		StartVelocityRange=(X=(Min=-1750.000000,Max=1750.000000),Y=(Min=-1750.000000,Max=1750.000000),Z=(Min=1750.000000))
	End Object
	Emitters(2)=SpriteEmitter'ServerPerksV4C.RadioBombExplosion.SpriteEmitter7'
	
	Begin Object Class=SpriteEmitter Name=Dust
		UseColorScale=True
		FadeOut=True
		FadeIn=True
		RespawnDeadParticles=False
		SpinParticles=True
		UseRegularSizeScale=False
		UniformSize=True
		AutomaticInitialSpawning=False
		BlendBetweenSubdivisions=True
		Acceleration=(X=22.500000,Y=22.500000,Z=-2.500000)
		ColorScale(0)=(Color=(G=64,R=128,A=255))
		ColorScale(1)=(RelativeTime=0.185714,Color=(B=255,G=255,R=255,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(3)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255))
		ColorScale(4)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(5)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		Opacity=0.600000
		FadeOutStartTime=1.160000
		FadeInEndTime=0.740000
		MaxParticles=500
		StartLocationShape=PTLS_Sphere
		SpinsPerSecondRange=(X=(Max=1.000000))
		StartSpinRange=(X=(Min=0.100000,Max=1.000000))
		SizeScale(0)=(RelativeTime=0.370000)
		StartSizeRange=(X=(Min=75.000000,Max=75.000000),Y=(Min=75.000000,Max=75.000000),Z=(Min=75.000000,Max=75.000000))
		InitialParticlesPerSecond=5000.000000
		DrawStyle=PTDS_AlphaBlend
		Texture=Texture'Effects_Tex.BulletHits.dirtclouddark'
		TextureUSubdivisions=2
		TextureVSubdivisions=2
		InitialDelayRange=(Min=0.150000,Max=0.150000)
		StartVelocityRange=(X=(Min=-1005.000000,Max=1005.000000),Y=(Min=-1005.000000,Max=1005.000000),Z=(Min=-1.000000,Max=-1.000000))
	End Object
	Emitters(3)=SpriteEmitter'ServerPerksV4C.RadioBombExplosion.Dust'
	
	 AutoDestroy=True
     LightType=LT_Flicker
     LightHue=30
     LightSaturation=100
     LightBrightness=600.000000
     LightRadius=600.000000
     bNoDelete=False
     bDynamicLight=True
     AmbientSound=None
     LifeSpan=4.000000
     bFullVolume=True
     SoundVolume=255
     SoundRadius=2400.000000
}
